9 Classes 2 spys (posing as all 9 people)
Roles in Offense, Defense, and Support Order:
Scout- The scout is a normal member of team RED. He has the ability to post and vote who he thinks is a spy.
Pyro- The pyro is a normal member of team RED. He has the ability to post and vote who he thinks is a spy.
Ability Day 1 and Day 3 only: SPY CHECK you can target one person who you use your flamethrower on, if you get the spy he will die that night action! Day 2 you can only post and vote.
Soldier- The soldier is a normal member of team RED. He has the ability to post and vote who he thinks is a spy.
Demoman- The demoman is a normal member of team RED. He has the ability to post and vote who he thinks is a spy(aside from being a one-eyed scottish cyclops and a whiskey fiend).
Heavy- The heavy is a normal member of team RED. He has the ability to post and vote who he thinks is a spy.
Engineer- You are the Engineer on team RED. You believe that everyone is stupid and you have secret plans to build a level three sentry which will turn on everyone (including the spy/spies). You collect the ammo from your fallen "teammates." You build your Level 1 sentry night one and every subsequent night after you upgrade. When night 3 comes, you kill everyone! You win if you are the only one left after Night 3! The town and spies tie for second. You lose if your sentry doesnt finish everyone off.
Medic- The medic is a normal member of team RED. He has the ability to post and vote who he thinks is a spy.
Ability UBERCHARGE - Every night you have the ability to protect one person. If the spy goes to attack your target you instantly activate your ubercharge the moment before the backstab lands. You do not kill the spy though but you and the person you "ubered" will know the identity of the spy and the person you ubered will know that you are the medic. If you are targeted by the spy, he just waits for your ubercharge to be over and backstabs you anyways and your target does not know who the spy was.
Sniper- The sniper is a normal member of team RED. He has the ability to post and vote who he thinks is a spy.
Ability Day 2 only: Kukri & Jarate- Your long hours of sniping has caused you to go to the bathroom in a jar which you then use to throw at a target you suspect as a spy. Prior to this, you attack a member with your Kukri, if you target a spy he will die.
Spy- The spy is a normal member of team BLU!!!!!!!! You and your partner ___________ will be disguised as one of the following classes above. You can claim you have the abilities above but in fact you can't actually use them. Try and convince the red team to kill themselves.
Abilities Backstab: You kill a RED member during the night. Try and play yourself off as your class ie if you are a pyro try and claim you targeted so and so during the night with your flamethrower to no avail. It is a possible strategy. If targeted night 2 by the Jarate sniper you will still die unfortunately. It sucks, I know! You win if you can kill all the other members of RED or if you are alive with only a scout, soldier demoman and sniper alive. (Why? Cause its a Super Secret Directive Strategy)


