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Clownshoes
So VALVE just announced a sequel (not a remake) to the highly popular Defence Of The Ancients.

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A creation from IceFrog, the maker of the popular version of the original, DotA: Allstars. He was hired by Valve in 2009. The game is essentially a remake, the main changes are the games tech; It will run on the Source engine, which will receive an update with the games release.

Dota 2 will feature Steamworks community integration; “The idea is to have everything a player does in or out of game tie back into their online identity.”. Contributing to strategies, posting on forums and making it easier for new players to get into the game will all reward the player.

Valve plan to devote as much time and update to Dota2 as Team Fortress has received over the years. So this could be another valve game where it's growth and expansion are driven by the dedicated players.

Personally I'm pretty butt-hurt that it's not Half Life 3.

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I hate DOTA but if it's done right and not abusive to new players I think it could be a lot of fun.
Docilus
Morphling fuck yeah!

I hope it is the original Morphling, and not the shit one that copies other people.
Shanth
Fuck yes this game will be awesome, the artwork had me slightly wet.

One of the main things that made the Dota community extremely harsh towards new players is the amount of frustration someone can bring to their team when they simply do not know how to play the game. HoN have made some attempts at fixing this like introducing the PSR system where players obtain rating based on if they win or lose so the lower tier, more casual players generally play together and the more hardcore players can play together. The system is fairly accurate but doesn't truly represent skill.

The point I'm getting at is Dota2 will most likely have some sort of ranking system and be beginner friendly in that you won't be placed up against/with a team of raging elitist jerks. I suppose Shaun it's like any game, it can be a lot of fun when played with bros, even income wars :thumbleft: .
Cailaris
Shanth wrote:
Fuck yes this game will be awesome, the artwork had me slightly wet.

One of the main things that made the Dota community extremely harsh towards new players is the amount of frustration someone can bring to their team when they simply do not know how to play the game. HoN have made some attempts at fixing this like introducing the PSR system where players obtain rating based on if they win or lose so the lower tier, more casual players generally play together and the more hardcore players can play together. The system is fairly accurate but doesn't truly represent skill.

The point I'm getting at is Dota2 will most likely have some sort of ranking system and be beginner friendly in that you won't be placed up against/with a team of raging elitist jerks. I suppose Shaun it's like any game, it can be a lot of fun when played with bros, even income wars :thumbleft: .



Most people miss the point of PSR, I'm glad you understand its purpose.
Fun
PSR may not be 100% perfect, but I genuinely think it's the best option. In my experience 80% of the time the PSR will reflect the skill level/veterency of a player. However the only thing I think PSR needs to reflect is how many games it's based off. Someone who is 1530 off of 2 games is not better than someone who is 1498 off of 2000 obviously.
Shanth
There are so many other things that you would have to factor in then if you wanted to start including other stats. For example a 1750 player with 100% easymode games is definitaley not around the same skill level as a 1750 100% normal mode player. If someone has 50% most played character as soulstealer yet only has a .8 kdr, you know they probably won't be very good however they still might have 1700 psr. Also how many times have you lost psr because you had a retarded team mate, meaning PSR doesn't 100% represent an individual's ability but also partly the teams they get matched with.

Having said all that, PSR is still the best ranking system at the moment. There is also the possibility of not having PSR altogether which could reduce a lot of rage due to people not being angry over losing rating, although players would get unevenly matched up without some sort of ranking system
Fun
Shanth wrote:
There are so many other things that you would have to factor in then if you wanted to start including other stats. For example a 1750 player with 100% easymode games is definitaley not around the same skill level as a 1750 100% normal mode player. If someone has 50% most played character as soulstealer yet only has a .8 kdr, you know they probably won't be very good however they still might have 1700 psr. Also how many times have you lost psr because you had a retarded team mate, meaning PSR doesn't 100% represent an individual's ability but also partly the teams they get matched with.

Having said all that, PSR is still the best ranking system at the moment. There is also the possibility of not having PSR altogether which could reduce a lot of rage due to people not being angry over losing rating, although players would get unevenly matched up without some sort of ranking system


These things are all totally true, but that being said there is no way at all to be able to factor all those variables into a single 4 digit number. I think s2 have the right idea with their new mouseover stats on each player, makes it easy to see all those things and then the PSR just gives a round figure which you can base all the other information off. I'm also of the opinion that EM shouldn't exist because it's just cheap PSR boosting and it's a game mode for homosexuals.
Shanth
An EM filter would be pretty grat to be honest. With Valve creating the game with IceFrog, who's a design genius, it should be interesting to see what ranking/filter systems they put in
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