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Ralphie
Imakillu wrote:
I dunno it was a lot harder than what it is now. People really weren't in the mindset to do anything that hard though. I think when we dragged some gangstas from Enigma and we went through it only took about 4 attempts. Helps when it's not 1am and you have hunters asleep though :O


I wasnt really making a comparison to how it is now, hell I havent even seen the lvl 80 version in either format but I assume that its easymode shit compared to the lvl 60 instructor, based on the fact the entire game just keeps getting nerfed to hell to the point retarded pugs can clear naxx.

Referring specifically to the 60 version, we spent so much time wiping on that because of stupid reasons, naxx and the latter part of AQ40 really weeded out the guilds that were pretty much all good, compared to the ones that had 25-30 good raiders and 10-15 tards that got carried.
Konstantine
Attempted to run from SW to IF because I didn't know there was a tram...Burning Steppes kinda sucks at level 15.

I've fallen asleep and pulled shit a few times too.

Also trying to combine motes into primals while flying.
phinix
Ralphie wrote:
Imakillu wrote:
I dunno it was a lot harder than what it is now. People really weren't in the mindset to do anything that hard though. I think when we dragged some gangstas from Enigma and we went through it only took about 4 attempts. Helps when it's not 1am and you have hunters asleep though :O


I wasnt really making a comparison to how it is now, hell I havent even seen the lvl 80 version in either format but I assume that its easymode shit compared to the lvl 60 instructor, based on the fact the entire game just keeps getting nerfed to hell to the point retarded pugs can clear naxx.

Referring specifically to the 60 version, we spent so much time wiping on that because of stupid reasons, naxx and the latter part of AQ40 really weeded out the guilds that were pretty much all good, compared to the ones that had 25-30 good raiders and 10-15 tards that got carried.


I understand it is the same now, difference is Naxx in WOTLK is 60's version of MC and 70's version of Kara. so you would assume that in the future the raids will get more and more difficult until the stage that only the top guilds even attempt to complete the instances.

Personally I believe bring back attunements, do heroics in a certain time limit or how it was to get into hyjal and BT where you had to kill Kael and Vash that was a good way of weeding out casuals and scrubs
Spoon
phinix wrote:
Ralphie wrote:
Imakillu wrote:
I dunno it was a lot harder than what it is now. People really weren't in the mindset to do anything that hard though. I think when we dragged some gangstas from Enigma and we went through it only took about 4 attempts. Helps when it's not 1am and you have hunters asleep though :O


I wasnt really making a comparison to how it is now, hell I havent even seen the lvl 80 version in either format but I assume that its easymode shit compared to the lvl 60 instructor, based on the fact the entire game just keeps getting nerfed to hell to the point retarded pugs can clear naxx.

Referring specifically to the 60 version, we spent so much time wiping on that because of stupid reasons, naxx and the latter part of AQ40 really weeded out the guilds that were pretty much all good, compared to the ones that had 25-30 good raiders and 10-15 tards that got carried.


I understand it is the same now, difference is Naxx in WOTLK is 60's version of MC and 70's version of Kara. so you would assume that in the future the raids will get more and more difficult until the stage that only the top guilds even attempt to complete the instances


What Ima was talking about was that the actual Razuvious encounter was MUCH harder back in the 60 version. The adds had mind exhaustion, MC broke a lot more often and Disrupting Shout would fuck everyone with mana.
gregoria
yeah Old school naxx definately was more elaborate in the fight tactics. With lvl80 Naxx there are still needs to move and semi keep an eye on what your doing but not at the same level. Ulduar shall provide abit more fun.
Salin
Pulling aggro on illidan at 5% on our first kill...

Pulling aggro on illidan on 1% a few weeks later.

it takes skill i swear
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