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Darkshaunz
Crystalline Promises

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If I told you that I was trembling ever so slightly from the finale of my Bravely Default playthrough - you'd be excused for thinking that I was probably shivering from a lack of food or sleep, having played this game quite intently over the past weeks. It had been a remarkable journey, one filled with wonderful locales, zany monsters and a story filled with charm and intrigue. The game's truly JRPG lineage shines with all of its turn-based goodness, but is eclipsed by a story that will leave you wanting more with each unfolding chapter. Playing the game became more of an immersive experience than I had first anticipated, so engrossed in the world I became - that their frustrations and triumphs translated into how I felt physically, as I continued along the path of the game narrative's numerous twists. Quite surprisingly, I found I really liked all of the main protagonists, usually there's one (or two) characters I tend to dislike in these sorts of party-based RPGs.

Looking back at the near seventy hours I devoted to playing the game (I did all of the optional side-quests), it wasn't a stretch to see how the title captivated me. There is a plethora of places to explore, sub-bosses to challenge and dialogue to read through. One of the main protagonists carries a journal that evolves as you play the game, allowing you to read up on the places and faces you've encountered as your travels progress. There will be moments where a respite from all of tiring dungeon crawling and monster slaying is necessary, and the journal accords you all of the flavourful lore and stories which the game presents you with. Combat difficulty and random monster encounters can be altered to your personal liking at any time, making it easier to tailor the experience for a variety of gamers. Gameplay is further enhanced by the endless fun of the job system, allowing you to switch any of your four heroes to a particular role between encounters, though admittedly - some classes are clearly only viable in the first phases of the game.

Bravely Default's greatest strength lies with story presentation and how all the pieces come together for a remarkable finish. Although those playing with a greater penchant for observing subtle things in the game will see some of the twists coming (there's still some manner of satisfaction from that too). The characters that you will watch over in the grand saga possess humour and depth. Some of the darker events can be a bit unnerving considering the game's "cute" art style. The game takes advantage of social functions such as online uploading of data, the 3DS's street pass system and the ability to send/receive special moves from others. Your Nintendo 3DS friends with the game will be able to assist you when you add them to your friends list on the console, this is done via an in-game option called "Abi-link". It's nice to know that you can have a positive effect on someone else's journey even though you are not actively in a co-operative mode with them.

Bravely Default is a hallmark addition to a long line of JRPG titles. It is a game I will speak of endearingly, and with a longing gaze for a time to come. My only misgiving is whether or not the sequel - Bravely Second: End Layer, can live up to my own personal expectations. Now, I will take the time to still myself and reflect on a journey well-traveled.

Farewell and thank you, Tiz, Agnes, Edea and Ringabell - until we meet again!
Darkshaunz
retsgip wrote:
Nice. I just bought Fire Emblem: Awakening (i know it's like 3 years old) and might pick up bravely default after i'm done


Bravely Default is also pretty old, and I've heard nothing but good things about Fire Emblem: Awakening.
Jiminy
On the WiiU/Nintendo theme:

I've barely had any time to play my WiiU since I brought it although every now and then my two nephews will be over for a BBQ and there is always a good 4-5 hours of solid 4 player mario kart and smash brothers action. It's been worth it just for that.
Darkshaunz
Jiminy wrote:
On the WiiU/Nintendo theme:

I've barely had any time to play my WiiU since I brought it although every now and then my two nephews will be over for a BBQ and there is always a good 4-5 hours of solid 4 player mario kart and smash brothers action. It's been worth it just for that.


What character do you play in smash?

Ness is the best, deal with it noobs.
Spoon
Seems I never actually replied to this thread, but I've owned Bravely Default for a few months now but not actually played it. Next time I use my 3DS will definitely be to play through this after Shaun's great review.

I originally picked it up before I went overseas and then never used my 3DS. ¯\_(ツ)_/¯

I certainly love a good turn based RPG.
Jiminy
Darkshaunz wrote:
Jiminy wrote:
On the WiiU/Nintendo theme:

I've barely had any time to play my WiiU since I brought it although every now and then my two nephews will be over for a BBQ and there is always a good 4-5 hours of solid 4 player mario kart and smash brothers action. It's been worth it just for that.


What character do you play in smash?

Ness is the best, deal with it noobs.


I don't know how this ended up in this thread, doesn't seem to make sense. Thread split?

Anyway, I don't really have one character, I honestly haven't played enough to have given each one a decent go, but my go to characters are usually mario and kirby, the same as smash on 64 :)

I don't mind a bit of Yoshi either.
Spoon
Yeah this was split into its own topic, your replies are still within the same context though

There are so many characters to choose from in Smash now and a lot of them have their own cool spins on things, but overall they tend to play pretty similarly to each other so it isn't hard to just play random each time
Jiminy
True. I just love the fact that kirby can puff around like a balloon and also inhale people. One of my favourite things to do in smash ever though was to play Yoshi, suck someone in near the edge of the platform with my ass hanging over the side and shit them off the cliff to their egg encrusted doom.
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