From the developers of Left 4 Dead comes Evolve, a man versus monster co-op shooter with a twist - it's a human controlled monster!
Turtle Rock Studios has formally announced Evolve, a first-person shooter due for release on Xbox One, PlayStation 4 and PC in autumn 2014.
Described by Game Informer as a "sci-fi multiplayer-focused shooter", Evolve sees a four-player team of alien hunters battling against a player-controller monster that continues to evolve, growing "larger and more powerful over the course of matches".
Game Informer states that each hunter will have access to their own unique items and abilities, which they can use to attempt to take down the monster.
"Evolve is being built with variety and replayabilty in mind," says the site, "the result is a novel mix of cooperative and competitive multiplayer elements that's unlike anything we've played before."
This sounds like a lot of fun, and this hands on writeup makes it sound pretty damn good.
I think the 'player controlled bad guy' will be something we see a lot more in the near future.
Looking forward to picking this up on PS4 and hopefully playing with some Twelvians!
The first creature to be revealed is the Goliath, (how many more or what other forms they take is still a secret). It’s a brute style character, standing at 10 foot in his un-envolved form and gradually reaching upwards of 30 feet once maxed out. It appears to be a mix of strength and speed with talk of the ability to pull up boulders and jump dozens of feet into the air.
The various classes tasked with tracking these creatures down across the large maps are assault, trapper, support and medic. Their various weapons and abilities have been designed to interconnect team members and also track, snare and limit monsters.
Here’s a breakdown:
Assault class, ‘Markov’
Unsurprisingly the grunt, with a close range lightning gun and longer reaching assault rifle. He has plenty of health as well as a shield and arc mines to contain or herd monsters.
Trapper class, ‘Griffin’
Built around capture tactics, the trapper can use a harpoon to snare monsters, or a ‘mobile arena’ – a large deployable cage that can contain creatures. He also has sound spikes which can be used to track footsteps.
Medic class, ‘Val’
Described as similar to Team Fortress 2′s doctor, Val can heal other members of the team with an energy beam. She also has a tranquilliser gun that slows monsters and an ‘anti-material rifle’ which can be used to highlight weak spots and buff damage inflicted to those areas.
Support class, ‘Hank’
Hank has a shield gun that can be used to protect other players but it’s only a short burst device so it has to be timed carefully. He also has a cloaking device that can hide both himself and nearby hunters. Offensively he can call in air strikes and uses a laser cutter as his main weapon