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Neifelheim
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So I keep hearing about this new VR (virtual reality) headset in different gaming sites over the last few months, the other day CCP (EvE's developer) announced they were making a space shooter specifically designed for the Oculus Rift (they did have a demo at E3 and Fanfest - which was raved about) and I started watching videos regarding the headset.

Pretty much all the reviews are very positive regarding how the Oculus Rift gives great 'presence' in the game/world you are playing etc and some hilarious videos of people giving their 84 year old grandmothers a ride on a sim roller coaster are floating about.



What makes the Oculus Rift different from all the other 'life/game changing' VR sets over the past 20 years?

- High Resolution screen that you view through 2 seperate lenses, making each image you see slightly different (as you would in RL).

- Gyroscopic motion sensors in the headset that track precisely your head movements that give a latency free RL - > game head movement.

- A prototype fleshlight for the 'Sexsim' software that ships with the unit.

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Sounds fucking rad...how do I get one?

Its $300 US, has limited software support , takes at least a month to ship from the US.

https://www.oculusvr.com/pre-order/

I'm really tempted to shell out and get one, being a nerd gamer and all this looks pretty damn awesome.

What cool games is there already support for?

Half Life 2
MineCrift
War Thunder
Skyrim
+ many others + many native titles getting developed.



Jiminy
The better VR gets the closer we'll come to the end of our species.


"A little dramatic, Jim" I hear you all say...

Maybe so, but here's the kicker: Once you can fully submerge yourself into a VR world where every desire can be met and your every whim catered for, why come out? Imagine plugging in and having porn star sex with whoever (or whatever) you like for as long as you like. What we'll end up with is a generation of people plugged in and wasting away in their online lives.

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Having said that, can't wait to insert my cock into a subtly vibrating latex tunnel while Nigella Lawson smears hot liquid chocolate all over my cock and then licks it off.
Wastey
Trying to play Half-life 2 with the oculus sure does give me motion sickness, there is a slight delay that screws with me.

Though there is a lot of cool little demos designed for the oculus that are pretty awesome
Neifelheim
Wastey wrote:
Trying to play Half-life 2 with the oculus sure does give me motion sickness, there is a slight delay that screws with me.

Though there is a lot of cool little demos designed for the oculus that are pretty awesome


Woah, hold on? So you have one?

Would you recommend me ordering one, or hold out till the consumer kit is available next year?

I'm a person that 'does' get motion sickness in cars when I was a kid, I cannot go outside fishing as it turns me into a vegetable curled up in a foetal position.

With the titles that are out now - yeah HL2/TF2, Quake, Skyrim and WAR THUNDER! are the ones I'd love to try.

Stuff Jim said.


http://vimeo.com/68550959 NSFW
Spoon
Jiminy wrote:
The better VR gets the closer we'll come to the end of our species.


"A little dramatic, Jim" I hear you all say...

Maybe so, but here's the kicker: Once you can fully submerge yourself into a VR world where every desire can be met and your every whim catered for, why come out? Imagine plugging in and having porn star sex with whoever (or whatever) you like for as long as you like. What we'll end up with is a generation of people plugged in and wasting away in their online lives.

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Having said that, can't wait to insert my cock into a subtly vibrating latex tunnel while Nigella Lawson smears hot liquid chocolate all over my cock and then licks it off.


There's already a very handy PSA on this topic:

Wastey
Neifelheim wrote:
Wastey wrote:
Trying to play Half-life 2 with the oculus sure does give me motion sickness, there is a slight delay that screws with me.

Though there is a lot of cool little demos designed for the oculus that are pretty awesome


Woah, hold on? So you have one?

Would you recommend me ordering one, or hold out till the consumer kit is available next year?



Yes and No, i would probably wait for the HD version that they where showcasing at PAX in Melbourne. Like i said i tried to play half-life 2, got about 15 mins in and had to put down as i was feeling sick for the next hour or so. (coming from someone that hasn't been motion sick since a little kid)
Spoon
The version being displayed on their website is just a dev kit. It's basically a prototype.

This definitely seems like the sort of hardware that you'll want to wait for the commercial version, or at even the second version of the commercial product as each of them will probably bring fixes / upgrades to some major issues with the early versions.
kiral
So to revive this thread, I thought I would post a few thoughts on the Oculus Rift Developer Kit 2 (DK2). At work we were given the DK2 free by one of our clients, and I got the chance to take it home last night and test it out on my laptop. Bear in mind that I'm commenting on a developer model which isn't designed for consumers yet, so most things will likely change.



Cons:

- Let me start this by warning everyone that the DK2 HATES laptops. I have quite a beefy laptop with an 880m, however due to how my laptop is made it will only function reliably with integrated graphics. Hopefully this is addressed in the consumer version. On a windows desktop set up it's much easier to use, and you won't get the juddering issues.

- What the kit includes is the head tracking camera, and the oculus goggles. It creates a mess of cables at the moment. It requires 2x USB ports, 1x HDMI port and ideally a decent set of headphones. This means you've got so many cables dangling off you that it becomes pretty messy. Obviously this will change in the future, but it's a bit of a pain in the ass to set up in its current form.

- It's pretty chunky still. After a while you will start to feel a bit of pressure on your face from the goggles.

- You need the lenses really close to your eyes to get the best experience, but what this means is they get kind of grubby after a while. Luckily they include a microfibre cloth to clean them with.

- A lot of set up is required to get everything running smoothly. The best machine to run on is a windows desktop. This allows you to run games 'direct to oculus'. The other method is to create an extended monitor for the oculus, but this is a pain in the ass to get running well. They need a better software platform or some kind of uniform standard for running games.

- Still has a bit of the 'fly screen door' effect. This is where you can see the pixels, obviously this won't be an issue in the future.

- Some games gave me motion sickness still. Any which required you to move your head a lot and also involved movement generally caused this. Demos where you are stationary and things happen around you are fine though.

- After using the oculus you feel kind of weird for a few hours after. It lingers with you, and is really hard to explain exactly what it feels like. Everyone in the office has felt this too. It's almost as if you're more aware of your surroundings.

Pros:

- So immersive! Your brain sort of 'clicks' after a while and you start to see the VR world as real. This is quite an settling feeling, but in a good way.

- For the second developer kit it's quite advanced. Shows how much potential there is for VR.

Things I would like to see done:

- Eye tracking. Currently your head acts as one bit eye ball on a swivel. So if you look towards your periphery vision it's blurry, and you have to move your head to focus on an object. Eye tracking would make it much more immersive.

- Force feedback, so you can actually feel objects. That would be amazing.

Verdict:

The DK2 isn't worth purchasing for yourself if you're an average consumer - not quite yet. There are still lots of kinks to iron out. It seems like the HTC Vive is on the right track with the motion tracking of their controllers, and the higher resolution screens.

Needless to say, I'm extremely excited by how much potential there is for VR! I can see a lot of people getting addicted to it and that becoming their real world similar to the book 'Snowcrash'.
Darkshaunz
Thanks for sharing your experiences with the set, Kiral.

You mentioned that you tried playing some games with it, can you tell us which games they were, and which one seemed to work best with the headset?

How is the kit for people that wear glasses?
kiral
Darkshaunz wrote:
Thanks for sharing your experiences with the set, Kiral.

You mentioned that you tried playing some games with it, can you tell us which games they were, and which one seemed to work best with the headset?

How is the kit for people that wear glasses?


These are the games/demos I've played:

https://share.oculus.com/app/surge - This one is my favourite. It's got visuals which are in time to music. Almost like a music video clip.

https://share.oculus.com/app/welcome-to-oculus - It's designed as the first VR experience you're meant to have. It's kind of boring though.

https://share.oculus.com/app/vox-machinae - Made me feel really sick, but looked awesome.

https://share.oculus.com/app/sightline-the-chair - This is a really good introductory experience

https://share.oculus.com/app/titans-of-space - Cool space one.

https://share.oculus.com/app/motorbike - This one is one of the best games out. The VR makes it look like you're controlling a little toy motorbike.

https://share.oculus.com/app/deep-echo - Kind of reminds me of those old VR experiences where you sit in a seat and hydraulics move you around.
Enesis
Had mine for about 6 months now and truly love it for Elite Dangerous, wouldn't and couldn't play it any other way. Simply the best for dog-fighting and can wear it for hours ( 4-6 ) with no issues, eyes even feel relaxed when I take it off. Will buy the consumer version with the high-res screens to resolve the screen door affect.

Con: Drinking red wine, hard to with a glass need a straw
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