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bladearts
What are your guys thoughts on the fact that Heavensward will be gated by the MSQ?

Seems like it'd be tough to convince people who quit to return just for the expansion alone. They'd be too discouraged knowing they have to do heaps of filler to get to the new content.
Darkshaunz
bladearts wrote:
What are your guys thoughts on the fact that Heavensward will be gated by the MSQ?

Seems like it'd be tough to convince people who quit to return just for the expansion alone. They'd be too discouraged knowing they have to do heaps of filler to get to the new content.


I think the MSQ requirement isn't a big deal, personally. Final Fantasy XIV is very heavy on the story, which is why I love the game, because I enjoy getting stuck into the lore of shit. I probably enjoy reading about the Diablo world more than I do actually playing the game, so it all boils down to the individual. The FF franchise is all about the story, so I think it's something you expect, given the trend the game has taken since it was re-made. Lots of the ARR dungeons were story-gated now that I think of it, and since I was more than okay with that in the past, it would be hypocritical of me to say otherwise. If people think that the story-mode content is too hard/bad to do for whatever reason, then my recommendation is to not play FFXIV and look for another game to play. I say that with empathy, because I myself quit FFXIV for a few months after I couldn't get past Turn 5 (which was gating SCOB). Plus, like I wrote in my blog thread, I also came close to quitting FFXIV again after being unable to get past Turn 9, but chose to hang in there because the expansion was dawning on us. So I totally understand how it feels to be gated from content, it sucks shit, but the team had to draw the line somewhere - and the line was drawn at the main scenario quests.

If the people in question were serious enough about returning, they should have come back knowing that they'd have to play catch-up with MSQ shit prior to Heavensward. I'd go as far as to say that if they were serious enough, they should have prepared themselves for Heavensward - because that would have taken a lot less time, effort and frustration than trying to convince Yoshi-P and his team to change a fundamental aspect of the game. As for returning to do the older content, well I am sure they'll make it attractive with tomes or some currency as usual, they'll buff the rewards or introduce a system like the old weekly Lab/ST/WoD quest reward.
ratchan
Hows everybodys early access going? i just got my flying mount, unlocked the new jobs and also managed to get the reward fishing rod. rather productive lol
bladearts
From what I've been hearing bards have been buffed. Nothing tops godly DRGs though! Almost broken. :P

Can't wait for 60 and sideWInder. Feels foreign as heck to play bard with cast timers.
Ethnick
As far as i can see MNK and NIN are still the best dps for melee but DRG have most certainly caught up and gotten some sweet raid utility to boot. BRD have also caught up on dps to the other ranged as has SMN.

It seems like Yoshi has done a good job in making all the dps classes viable again and putting out similar numbers.
Darkshaunz


The Round Table assembled in the Northern capital of Ishgard to take stock of what has been a non-stop adventure for some. The previous weekend had been a cacophony of excited yells and wonderment, as the new car smell of the expansion clung to our persons like a seductive mistress, pining for more of our attention. With otherwise divergent schedules, it meant that everyone adventured in their own unique ways, discovering new winter-bound lands, soaring plains above the clouds, and exotic new machinations in forbidden crevasses. With spells and steel clashing on all manner of new beasts and villains, it was at last - time for a brief respite. To seek the warm hearth of a quiet part of the bustling Elezen capital, that was to be our momentary ticket from a checklist of tasks to accomplish before the great primal Alexander awoke from his partial slumber.

Our journey into these new realms started without nary a grievance, which isn't true for previous other trysts into new territory, in other realms previously inhabited. Perhaps it was a blessing of things to come. Save for a few hiccups on the part of some individuals, the questing that entailed was almost matter-of-fact. There was a lack of drama and tears from the often played-out grand theater of entitlement we call the world wide web, and this absence was eerie. It was almost as if the Gods felt that it was fitting that the "warriors of light" be off on their rendezvouz with grandiose intentions. We all gained newfound skills and strength at a pace that some may raise an eyebrow to, but perhaps not press to inquire on second thought. The summit this time, was a rather prickly affair - dotted with moments of teeth grinding and throbbing heads. A fervent zeal crept along the back of our minds, as we pressed on to view the new world from the top. Some of us achieved the heights of this new strength in less than four moons, albeit with droopy eyes and addled minds. We are all of us looking forward to putting together a raiding presence once more.

ratchan
Yes. Everyone during EA went and did their own thing. I think most finished the story already. Ive just been fishing to get collectibles. Soon Ill be level 60 and have few ilvl 130 gathering pieces.
Darkshaunz
The first expansion raid comes out today.

This would usually be a period of marked exclamation and excitement for a large number of people, I suppose. It all depends on individual experience. I'm quite pleased to see new content being released shortly after the expansion's release, but that's about where the pleasantries end for me. Yoshi-P, in previous live letters - touted Alexander (Story Mode) as being more accessible, with the savage mode being tuned for the more hardcore players. This was in response to the fact that only about 2.5%-3.0% of the player population even got as far as the Final Coil of Bahamut (the previous raiding tier). Echo isn't as particularly useful an 'assistance mechanic' in regards to the fact that the game still heavily relies on insta-kill mechanics to gate content, something that is often a PUG-Killer in DF Raid Groups. That is an environment I have a lot of experience in.

I'm still mostly looking forward to the new 24-man content coming in the next major patch. Despite the moaning and the groaning of the affectionately dreaded "ST-Train" on Tuesday evenings, it came to be a weekly ritual that I looked forward to the most. I loved it because everyone could do it with minimal time investment, and it was a great way to just shoot the shit whilst playing the game. I also usually got excellent attendance for my weekly trains! The rewards were beneficial, and the large numbers meant that it became an environment of fun, instead of being an environment that created tension and frustration.

Alexander technically isn't out yet, so one could argue that it might have been more prudent to shelf my jadedness until after release. That's a hard ask when you're talking to someone that had to DF Turn 9 for three weeks in a row, only seriously coming close once. This, besides being kicked for being Non-JP in the DF at least twice in several attempts (after being in queue for ages). Until proven otherwise, and unless that 2.5% number is changed - I have almost no faith in Yoshi-P's words that he hopes the new Alexander is more inclusive to the general playerbase. As I mentioned earlier, it all comes down to individual experience.
nusteyr
Darkshaunz wrote:
The first expansion raid comes out today.

This would usually be a period of marked exclamation and excitement for a large number of people, I suppose. It all depends on individual experience. I'm quite pleased to see new content being released shortly after the expansion's release, but that's about where the pleasantries end for me. Yoshi-P, in previous live letters - touted Alexander (Story Mode) as being more accessible, with the savage mode being tuned for the more hardcore players. This was in response to the fact that only about 2.5%-3.0% of the player population even got as far as the Final Coil of Bahamut (the previous raiding tier). Echo isn't as particularly useful an 'assistance mechanic' in regards to the fact that the game still heavily relies on insta-kill mechanics to gate content, something that is often a PUG-Killer in DF Raid Groups. That is an environment I have a lot of experience in.

I'm still mostly looking forward to the new 24-man content coming in the next major patch. Despite the moaning and the groaning of the affectionately dreaded "ST-Train" on Tuesday evenings, it came to be a weekly ritual that I looked forward to the most. I loved it because everyone could do it with minimal time investment, and it was a great way to just shoot the shit whilst playing the game. I also usually got excellent attendance for my weekly trains! The rewards were beneficial, and the large numbers meant that it became an environment of fun, instead of being an environment that created tension and frustration.

Alexander technically isn't out yet, so one could argue that it might have been more prudent to shelf my jadedness until after release. That's a hard ask when you're talking to someone that had to DF Turn 9 for three weeks in a row, only seriously coming close once. This, besides being kicked for being Non-JP in the DF at least twice in several attempts (after being in queue for ages). Until proven otherwise, and unless that 2.5% number is changed - I have almost no faith in Yoshi-P's words that he hopes the new Alexander is more inclusive to the general playerbase. As I mentioned earlier, it all comes down to individual experience.


Woooo, 2.5% :D
Darkshaunz
Since our merry band of jerks have cleared all four floors of Alexander Normal, I must now reflect on the raid and ask if Yoshi-P, did in fact live up to his promise of a more accessible raid? Based on the past two nights that our free company has obliterated Alexander - my verdict would be "Yes". To be more accurate, it would be "Mostly Yes". He made Alexander DF-able right off the bat, which was a very good move, and the difficulty is just right if the majority of the raid is on comms with each other. You won't be able to sleepwalk it like CT, but you won't particularly have to fear much because a lot of stuff is recoverable.

Floor 1 - Doable with pugs
Floor 2 - Doable with pugs easily, but I can see people wiping at the last wave.
Floor 3 - Doable with pugs with some difficulty, because you need some co-ordination for Jizz tornado phase.
Floor 4 - Borderline unpuggable, because you need co-ordination throughout the whole fight (especially with the lazer beams).

The loot system is pretty much Crystal Tower all over again, so there's nothing really to comment on there. If there was a downside to Alexander, I guess that having to run it multiple times to get your weekly floor piece may be considered a chore if you keep DF'ing shite groups. By my estimation, this is definitely more accessible than SCOB. I'd say the difficulty is more difficult than Crystal Tower, but falls slightly short of SCOB. Which makes sense, because we are getting a new CT in 3.5.

So well done, Yoshi-P you have demonstrated that you learned a thing or two from the low player participation in the higher-end raids pre-3.0. Keep it up!
ratchan
So there was a small amount of information from TGS on Saturday. Patch 3.1 is meant to come out on November 10, new raid, new Gold Saucer game using minions. There's meant to be a live letter from Hiroshima next month but here's a preview of what was from TGS.

FFXIV Patch 3.1
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