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Star Citizen Megathread

Pledge Citizen

Fun
kiral wrote:
Spoon wrote:
They are literally printing money at this point.

This has to be one of the best scams of recent times because they don't actually have any requirement to deliver anything, these are all just donations to the Star Citizen employee bank accounts


I agree.

It's an interesting business model for this game. Continually release little snippets of cool videos and graphics, and let the viewer fill in the blanks with their imagination and make the game seem really amazing. The end goal isn't actually releasing the game, it's just working out how to milk as much money as possible out of everyones pockets.

Once this game is released it will be quickly forgotten because our imaginations are much better than anything they could possibly make.

It's almost in their best interest to not release the game.


The best part is the people they'd be fleecing are probably the least likely 'sub culture' to find where they all live and murder them too.
Fun
Kiral has been burnt before, when the Hello Kitty Barbie Island Adventure MMO kickstarter he contributed to didn't get off the ground it left him a little salty.
Spoon
I tried to test one of those multiplayer modes once. It took me a few attempts to successfully connect to the server and then once I finally did the game played at about 3 fps until it crashed.

I'll try again in a few months and hope for a better result
Darkshaunz
Spoon wrote:
I tried to test one of those multiplayer modes once. It took me a few attempts to successfully connect to the server and then once I finally did the game played at about 3 fps until it crashed.

I'll try again in a few months and hope for a better result


That's kind of unfortunate, I played Co-op Vanduul Horde mode with Celenas in an earlier build with no problems. There were no disconnects that I could remember, except maybe during the launcher patching stage.

The game ran at like 15-18 FPS on low-medium graphic settings for me because my PC is pretty old, and the game is horribly unoptimized right now (alpha etc.).
Fun
If you want to see horribly unoptimized alphas, DayZ is a shining beacon of unplayability.
kiral
Darkshaunz wrote:
Spoon wrote:
I tried to test one of those multiplayer modes once. It took me a few attempts to successfully connect to the server and then once I finally did the game played at about 3 fps until it crashed.

I'll try again in a few months and hope for a better result


That's kind of unfortunate, I played Co-op Vanduul Horde mode with Celenas in an earlier build with no problems. There were no disconnects that I could remember, except maybe during the launcher patching stage.

The game ran at like 15-18 FPS on low-medium graphic settings for me because my PC is pretty old, and the game is horribly unoptimized right now (alpha etc.).


That doesn't sound like a very good multiplayer mode.

Are you defending it because you've already invested money into the game, and fear buyers remorse, or has the super buggy multiplayer mode convinced you? Also aren't you concerned when players can buy ships for $2,500?

Don't get me wrong though, I hope this game is as amazing as we all hope it can be, but I just can't see it happening!

What's the current release date for this? Is there one?
Darkshaunz
Those all seem like pretty loaded questions to me, and I'm not really interested in "defending" anything CIG does.

There's a workable build of the game out there, and if people have a decent enough rig - think about giving it a go. Failing that, go watch some youtube videos of people playing it and see if it's got potential or not.

My objective is quite straightforward: I'd like to invite other Twelvians to play this game which involves getting into spaceships and shooting other spaceships. That's about it, really. I also wouldn't recommend dropping more than USD$35 for a basic package, to those who are interested.
Spoon
If this does come together and it has space travel / combat / salvaging / trading as well as first person exploring / combat and the large amount of different worlds and scenery that they've spoken of / shown / hinted at, then it really will be amazing.

I'll be very interested to see how / if they can actually pull off the stitching together of all those aspects though (since they're being developed independently of each other as separate modules).

I think it'd be pretty insane to expect all of that to come together in just a year's time though. Anyone wanting to get involved in this game should know that it's going to be a long process of bits and pieces slowly merging / improving / becoming playable.

As Kiral said, a lot of it at this stage is based in our imaginations, but there's no reason that can't be a good thing. We can imagine ourselves as a dastardly space cartel and we need more people to join us for future hijinx and skulduggery .
bladearts
It doesn't look like the best time to buy an alpha package. For me the selling point would be a stable barebones build rather than a feature packed wreck on wheels. Criticism and tight wallet aside I'd love to be a member of any gunner ship that needs me. Bonus points if you let me immerse hardcore like I did with EvE. Blaring rock music and blasting away enemy ships are my favorite past-times.
kiral
Darkshaunz wrote:
Those all seem like pretty loaded questions to me, and I'm not really interested in "defending" anything CIG does.


They aren't really loaded questions, I was genuinely interested.

Spoon wrote:
As Kiral said, a lot of it at this stage is based in our imaginations, but there's no reason that can't be a good thing. We can imagine ourselves as a dastardly space cartel and we need more people to join us for future hijinx and skulduggery .


That sounds pretty cool :)

Personally I'm gonna hold off until they actually have something concrete.
Darkshaunz
Hunterbob wrote:
I won't be investing in this until it has released. I also don't plan on preordering any games any more.


You don't have to invest, but I recommend you sign up for the closed/open betas when they open that up to give it a try. I'm hoping they give all of the original backers a beta key or two to hand out to friends and stuff.

Preordering used to be a good thing, back in the ages before online distribution - helped physical stores and publishers gauge demand and allocate stock more effectively.

Now it's mainly just a reason to exclude content as DLC on release day, unfortunately.
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