Sign up
Fork
Image


This game is a shit load of fun, easy to pick up for beginners and no two games play out the same. Not to sound cliche, but it really is easy to learn but difficult to master because you rely on other players to trade and win the game, so there is a large social aspect to the strategy.

Players assume the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players are rewarded points as their settlements grow; the first to reach a set number of points is the winner. At no point in the game is any player eliminated.
source: wiki


A brief rundown of the game:

Basically tiles (the hexagons) get randomly put on a board then numbers get randomly assigned to them. Each player starts by placing two settlements (the little single story houses) on a corner of some of them. Then each turn two dice are rolled and if your settlement is on the border of the tile the number is up, you get that resource. If you have two settlements there, you'd get two.

The resources available are Wood, Brick, Sheep, Wheat and Ore and you will need to use every one throughout some stage of the game. With the resources you can build things such as:
- Roads to expand your reach
- Settlements to get more tiles coming in each dice roll
- Cities to upgrade a Settlement (you get 2 resources instead of 1)
- Development Cards that are a random advantage in some form


Image


There is also a Robber who screws you out of 1/2 your resource cards if you're hoarding if you roll a 7, then you move him to an adjacent tile. When he sits on a tile and that tile yields no resources if that number is rolled. On top of that the thief steals one random resource from a player who is on the tile he's sitting on.

There's also development cards that do random things like steal resources from a player or move the Robber, and also some achievements like Longest Road that you get when progressing through the game.

The goal of the game is to get to 10 Victory Points. These are usually made up of your Settlements (1VP), Cities (2VP), achievements like Longest Road (2VP) and random VP's from Development Cards. As soon as you reach 10VP you win the game.

Image

A photo of our game last night.


The beauty of the game is that it is different every game due to the random starting positions of all the different resources, how you pick where your first settlements start, who you're playing with and many other factors.

If you're getting a shit load of wheat, you can trade someone else for whatever you need. This is where the social aspect comes in, you need to know what people want and how desperate they are to get you ahead in the game. You can only trade when it's your turn, or you're trading with someone whose turn it is.

You don't want to trade with anyone who has almost won, you don't want to hold onto your cards in case a Robber is rolled, you want to keep trading lines open with people who have lots of resource you don't want, you don't want to cut off the road of someone you trade with lots, and so on.

Last night we had 8 people, playing with 4 teams of two. Two people had never played before but were loving it at the end. The game was one of the longest we've played, but still only went on for about two hours - though we were slinging shit at each other and mixing a new drink throughout so it never dragged on.


If you see it at a shop, pick it up.

If you see it at a mates place, have a game!
Fork
Oops I found a rogue bbcode tag, font size should be fixed.

I've never played Risk *audible gasp* but the social aspect is similar to Monoply's I guess.
Spoon
Definitely get into some Settlers! It's a fantastic game and so much better than Monopoly.

Deciding where to put your first few settlements is very important, but being a good trader is probably the most important thing of all. When you can convince someone to give you two of something you're in desperate need of, for one of something that is of no use to you it's so much fun.

To play the game you have to play the people.
Shrewmkin
Cakes wrote:
It sounds pretty good. Vodka is pretty keen on Board games, as are several of my friends, so this could be a winner.

Check out Risk, it is pretty fun. So much backstabbing!


Really, you need to backstab in Risk? All you have to do is build up an army in Oceanic/Africa and snowball until you hit a choke point, especially when you play the cumulative version.
Remedial
Saw the picture of your game, looks like you play with different rules. Every game i've ever played you can't build settlements next to each other, there has to be at least 2 edges between each settlement.

Means you're forced to build settlements on the shore more since the space in the middle runs out very quickly.
Fork
Remedial wrote:
Saw the picture of your game, looks like you play with different rules. Every game i've ever played you can't build settlements next to each other, there has to be at least 2 edges between each settlement.

Means you're forced to build settlements on the shore more since the space in the middle runs out very quickly.

That sounds silly, is it an official rule?
Spoon
Hmm, it seems there is a 'Distance Rule' listed that states:

"You may only build a settlement on an open intersection and only if none of the 3 adjacent intersections contains a settlement or city."

http://www.catan.com/gamerules.html

It also seems to suggest placing of the circular number tokens in alphabetical order going anti-clockwise around the board. I did not know the purpose of the letters until I just read that.

We may have to try these variations next time and see how it goes.
Shrill
Fork wrote:
Remedial wrote:
Saw the picture of your game, looks like you play with different rules. Every game i've ever played you can't build settlements next to each other, there has to be at least 2 edges between each settlement.

Means you're forced to build settlements on the shore more since the space in the middle runs out very quickly.

That sounds silly, is it an official rule?


Yes it is meant to increase competetion for the good resources early on, and it reduces the amount of resources generated by the more frequently rolled tiles.

It also means that there is more competetion to lock down the rarer resources, as there may only be 6 available slots in total for those, giving rise to monopolies.
Fork
Shrill wrote:
Fork wrote:
Remedial wrote:
Saw the picture of your game, looks like you play with different rules. Every game i've ever played you can't build settlements next to each other, there has to be at least 2 edges between each settlement.

Means you're forced to build settlements on the shore more since the space in the middle runs out very quickly.

That sounds silly, is it an official rule?


Yes it is meant to increase competetion for the good resources early on, and it reduces the amount of resources generated by the more frequently rolled tiles.

It also means that there is more competetion to lock down the rarer resources, as there may only be 6 available slots in total for those, giving rise to monopolies.

Yeah it makes a lot of sense. Looking forward to playing it more properly next time.
Fork
Lunais wrote:
I've been wanting to play this game forever now, thankfully my neighbor just found his copy. Hopefully I can get a taste in the next week or so.

Fuck yeah, be sure to let us know how it goes and take photos for us =D
Post Reply